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Archive for the 'Coding' Category

Shadebobs on the Nintendo DS

Monday, December 15th, 2008

It’s exam time here at DTU right now, and therefore i have tons of sparetime for coding cool stuff for my consoles (someone might disagree on that statement)
Last night while waiting for some old QIC-80 tapes to restore on my 486, i coded this classic shadebobs demo effect for my Nintendo DS.
 
 
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WLA DX 9.5a

Wednesday, October 15th, 2008

For those of you who use the WLA DX macro assembler, i have compiled some windows binaries from the latest source v9.5a. (Only the source code is available on the original download site) I have included the original documentation plus two examples.
WLA DX v9.5a windows binaries
For those who have no clue what i’m talking about, […]


Porting BeamTrons to J2ME

Monday, March 24th, 2008

It has been quite a while since i quit the IT industry now, to start studying at DTU. Yesterday though, i got tempted to try out the final release of Netbeans 6, and decided to take it for a spin and port my old BeamTrons game to J2ME.
I must say i´m really impressed with Netbeans […]


 
 

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