Dev tools: C++17, SDL
A simple C++ game engine, written as a series of tutorials.
The primary goals of the engine are:
There are a lot of engines out there, many of which are really big and complex. This engines goal is to create a simple and portable engine, for quickly creating small 2D games in a C++ flavour everyone can understand, both for shipping, game jams and experimentation.
The full source for all the chapters can be found at github.com/megakode/cpp-game-engine-tutorial Chapter 1: Skeleton and SDL abstraction